Just want to put a complement to the last remark (the four) taking some notes of some features of the "cloud" and some of the "render side", so that it may help people to think about these two categories of "OSes" and what kind of roles they may play.



Hires: http://farm5.static.flickr.com/4035/...65f30fa9_b.jpg

Perhaps, if we can list a whole range of (desired or intended) features for these two categories we can end up with better ideas about what kind of practical implementations we should be targeting.

For me, there are few basic things that are very clear (and for me, source of inspiration):

a) The "desk top" paradigm reaches a peak and limit to deliver more value.
b) Cloud structures can achieve transcendent higher "computing stuff" results.
c) 24h connected and 24h battery organic mobility opens up a "new universe" in software.
d) For GNU/Linux, there are opportunities on the cloud side and on the render side.
e) The "cloud" uses the (traditional) notion of "server" but goes far beyond it.
f) The "render device" relies on the notion of user interface but goes beyond it.
g) The combination of "cloud" and "render device" IS A GREAT WAY to explore innovation.


Valter